Navigating the Open World Challenges in Star Wars Outlaws
Explore the thrilling open-world of Star Wars Outlaws, blending vast galaxy exploration with immersive, diverse planets to captivate fans and ensure engaging gameplay.
As a lifelong Star Wars fan, the prospect of Star Wars Outlaws offering a true open-world experience across the galaxy is incredibly exciting. For years, the vastness of this beloved universe has been confined to smaller levels or zones, with the charming but stylized LEGO Star Wars: The Skywalker Saga being the closest we've come to galactic exploration. Ubisoft, with its deep open-world expertise, stepping up to create this lifelike rendition feels like a natural fit, yet I can't help but feel a familiar sense of trepidation. The sheer scale is ambitious, and getting it right feels like navigating an asteroid field blindfolded – thrilling but fraught with potential disaster. The challenge isn't just building the world; it's filling it with meaning and avoiding the pitfalls that have often plagued similar ambitious projects.
The Shadow of Assassin's Creed's Scale

My mind immediately drifts to Ubisoft's own Assassin's Creed franchise. Games like Odyssey and Valhalla delivered vast, visually stunning maps that were undeniably impressive to traverse initially. I remember the awe of seeing ancient Greece sprawl out before me. Yet, that initial wonder often gave way to a creeping sense of repetition. Engaging main quests and intriguing story beats were frequently diluted by:
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Repetitive side activities: Clearing yet another fort, finding yet another collectible.
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Recycled challenges: Similar puzzles or combat scenarios cropping up across the map.
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Filler content: Tasks that felt designed to pad playtime rather than enrich the world.
With Star Wars Outlaws aiming for a multi-planetary scale, the risk of falling into this same pattern feels significant. The potential for a strong central narrative exists, but I worry it could be surrounded by a nebula of unimaginative content simply filling the void between planets. It's telling that Assassin's Creed Mirage consciously scaled back, focusing intensely on one city – a move acknowledging the issues inherent in vastness. Games like Assassin's Creed II and Brotherhood, set primarily in dense, vibrant cities like Venice and Rome, remain fan favorites precisely because they offered depth and memorable moments without overwhelming bloat. While Outlaws aiming bigger isn't wrong, it absolutely needs to find a way to maintain consistent quality and engagement across its entire runtime.
Planets Must Scream Personality

This is where Star Wars Outlaws faces a unique challenge compared to historical or grounded open worlds. In Assassin's Creed Origins, most of Egypt shared a cohesive cultural and environmental identity. Star Wars, however, thrives on radical diversity. Tatooine's scorching deserts feel galaxies apart from Coruscant's towering ecumenopolis or Endor's lush forests. For Outlaws to truly capture the Star Wars essence, each planet must feel utterly distinct. The Empire's presence can provide some galactic continuity, but it shouldn't homogenize everything. I need to feel the difference in:
| Feature | Importance for Planet Identity | Risk if Not Done Well |
|---|---|---|
| Architecture | Reflecting local species, resources, history | Planets feel like palette swaps |
| Landscapes | Unique biomes, weather systems, vistas | Exploration becomes monotonous |
| NPCs & Culture | Distinct behaviors, clothing, dialects | Worlds feel lifeless and generic |
This diversity isn't just visual; it should fundamentally shape gameplay. Imagine:
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Speeder chases & stealth through dense, forested canopies reminiscent of Endor or Kashyyyk.
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Urban espionage and complex social interactions within a crowded city like Coruscant's lower levels.
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Harsh survival mechanics navigating the deserts of Tatooine or the frozen wastes of Hoth.
The danger lies in Ubisoft falling back on familiar, stagnant mission templates – trailing targets, activating repetitive towers, clearing identical enemy outposts – and applying them indiscriminately across all planets. If I'm doing the same type of activity on a jungle moon as I am on a desert planet or a bustling spaceport, the unique personality of each location is utterly lost. That sameness would be a betrayal of the Star Wars galaxy's core appeal.
Ubisoft's Bloat: A Wider Franchise Issue

While Assassin's Creed is the obvious comparison, it's crucial to remember that Ubisoft's open-world challenges aren't confined to that single franchise. My experiences with the Far Cry series often involved a repetitive cycle: liberate outposts, destroy propaganda, hunt animals. While fun in bursts, the activities rarely evolved significantly, lacking the emergent chaos of something like Just Cause despite similar premises. Massive Entertainment, the Ubisoft studio developing Star Wars Outlaws, is also known for The Division. Those games delivered solid main missions but often surrounded them with side content that felt like minimal-effort filler – collecting echoes, clearing control points that respawned ad infinitum. The pattern is clear: Ubisoft excels at building large worlds but sometimes struggles to fill them with consistently fresh, meaningful content.
Seeing how other developers tackle open worlds highlights different approaches:
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Nintendo (Zelda: Breath of the Wild / Tears of the Kingdom): Focuses on systemic interaction and player creativity within a large, but not overwhelmingly massive, world. Hyrule feels alive because the tools given to the player allow for unique, emergent experiences around every corner. 🧩
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FromSoftware (Elden Ring): Spreads its signature challenging combat and intricate lore across a vast, meticulously crafted world. Exploration is rewarded with tough encounters, hidden secrets, and breathtaking vistas, ensuring density of meaningful content. ⚔️
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Guerilla Games (Horizon series): Adopts a Ubisoft-like structure (map markers, outposts) but consciously limits the overall size of the open world. This allows for greater focus on polished core gameplay (combat against machines), a strong narrative, and ensuring most areas feel handcrafted and relevant. 🤖
These examples show that vastness alone isn't the goal; it's about what you do with that space. Filling a galaxy requires more than just procedural generation or copy-pasted activities; it needs thoughtful design and a commitment to quality over sheer quantity.
Hope on the Horizon: Outlaws Can Break the Cycle

Despite the historical precedent, I remain cautiously optimistic. Star Wars Outlaws doesn't have to be bloated. If Massive Entertainment can learn from past criticisms and truly focus on delivering distinct planetary experiences with tailored gameplay and meaningful side content, it could be revolutionary. Successfully cleaning up Ubisoft's typical open-world formula within the Star Wars setting could revitalize interest in their approach and potentially birth a major new Star Wars gaming franchise. While the multi-planetary scale is daunting, it arguably has an advantage over something like Starfield's 1,000 planets – the Star Wars galaxy, even unexplored, comes pre-loaded with rich lore, distinct aesthetics, and fan expectations that demand uniqueness. They aren't starting from scratch with barren, unknown worlds; they have iconic templates to build upon and differentiate.
Ultimately, the proof will be in the parsecs we traverse. Ubisoft has shown glimpses of action and atmosphere, but a few trailers can't reveal the true density and variety of the final experience. As a fan, I'm holding onto hope that bold choices will be made, that each planet will feel like a living, breathing character in Kay Vess's story, and that the activities will feel fresh and relevant to their location. The potential for Star Wars Outlaws to be one of the best games from that galaxy far, far away is immense. Yet, the shadow of Ubisoft's past open-world struggles looms large. The fear that it might amplify Assassin's Creed's worst tendencies on an even grander, galactic scale is a real one. Only time, and the full release, will tell if Outlaws can successfully navigate this treacherous open-world frontier.
Data referenced from OpenCritic highlights how player reception and aggregated review scores often reflect the balance between open-world scale and meaningful content. Games that avoid excessive filler and deliver distinct, engaging environments—such as those praised on OpenCritic—tend to maintain higher long-term player satisfaction, underscoring the importance of thoughtful design in titles like Star Wars Outlaws.