In the bustling, dangerous galaxy of Star Wars Outlaws, every scoundrel needs a reliable partner. For Kay Vess, that partner isn't a burly Wookiee or a slick-talking smuggler—it's a small, clever creature named Nix. Much like the beloved BD-1 from the Jedi series, Nix is more than just a cute sidekick; he's a versatile tool for survival. While he won't be slicing through security systems like a slicer droid, his bag of tricks is packed with abilities designed to give Kay the edge, from creating diversions to snagging hard-to-reach items. But one particular skill has fans buzzing with possibilities: Nix's ability to grab weapons. Could this little critter be the key to Kay Vess wielding a weapon she was never meant to hold? The very thought is enough to make any spacer's heart skip a beat.

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Nix: The Scoundrel's Best Friend

Nix isn't just for show. This little companion is Kay's Swiss Army knife in a fur-covered package. His primary role is to interact with the environment in ways Kay can't. Imagine a tense stealth section where a pair of stormtroopers are blocking the only path. A quiet whistle, and Nix scampers off to knock over a crate across the room. Poof—distraction created. Need to hit a switch that's ten feet up a wall? Nix has got it. But his most tantalizing ability is weapon retrieval. In the heat of a firefight, if Kay's blaster is out of charge or an enemy drops something interesting, Nix can zip over, grab it, and bring it back to his partner. This mechanic opens up a world of improvisational combat, turning Nix from a helper into a genuine game-changer.

The Ultimate Heist: A Lightsaber in Jabba's Palace?

Now, let's talk about the bantha in the room. The galaxy's most iconic weapon: the lightsaber. In the era of Star Wars Outlaws, set between The Empire Strikes Back and Return of the Jedi, these weapons are relics of a nearly extinct order. They're incredibly rare and dangerously illegal. But what if, during a job gone sideways in a place like Jabba's Palace, Kay and Nix stumble upon one? Picture it: a lavish trophy room, a vibro-axe here, a disintegrator rifle there, and mounted in a place of honor—a gleaming lightsaber hilt. The game's systems could allow for a truly emergent moment. With a command, Nix could stealthily snatch the saber and deliver it to Kay's waiting hand.

This wouldn't be a Jedi's graceful weapon. In the hands of a scoundrel like Kay Vess, a lightsaber would be something else entirely—a tool of chaotic, raw power. The combat sequence could be hilariously clumsy and brutally effective. Kay might swing it like a vibro-blade, accidentally slicing through control panels and door frames, leaving a trail of molten metal and bewildered guards in her wake. It's a fun, "what-if" scenario that plays perfectly into the game's scoundrel fantasy.

To Keep, To Sell, or To Toss?

Okay, so Nix gets the saber. Now what? Kay Vess isn't a Jedi; she's a credit-chasing outlaw. The narrative and gameplay possibilities here are deliciously complex. The player might be presented with a meaningful choice:

  • Sell It for a Fortune: A working lightsaber on the black market? That's a retirement fund right there. Kay could sell it to a collector like Lady Proxima or a shady dealer on Nar Shaddaa, funding her ship upgrades for the next decade.

  • Keep It as a Memento/Weapon of Last Resort: Stash it in a hidden compartment on her ship, the Trailblazer. It becomes a secret trump card, a get-out-of-jail-free tool for when a blaster just won't cut it (pun intended).

  • Throw It Away in Confusion: And here's where the real fun could be. Let's be honest, Kay has probably never seen a Jedi. The Empire's propaganda has buried their legacy. To her, a lightsaber might just look like a fancy, useless metal stick. The potential for a hilarious, character-driven moment is huge. Nix proudly presents his prize, and Kay, with a shrug and a "What am I supposed to do with this?", chucks it over her shoulder. Talk about a mood killer for the little guy.

This decision wouldn't happen in a vacuum. Kay's crew, like the droid ND-5, would surely have opinions. ND-5 might urgently advise ditching it, citing Imperial decrees and the extreme danger of being associated with Force-users. "Master Vess, possession of this artifact carries a 97.3% probability of execution," he might droningly warn. The weight of the choice—credits vs. security vs. power—could tie directly into Kay's character development and the story's branching paths.

The Weight of a Legacy

Ultimately, the potential inclusion of a lightsaber through Nix is about more than just a cool weapon. It's a narrative device that connects Kay's gritty, underworld story to the larger mythos of the galaxy. For players, it's a chance to interact with Star Wars history in a fresh, unexpected way. Whether it's a scripted story beat or a rare, emergent event, the image of Nix fetching a lightsaber is a powerful reminder of the playful, creative potential at the heart of Star Wars Outlaws. In a galaxy ruled by fear and tyranny, sometimes the biggest surprises come in the smallest packages—and they might just glow with a vibrant blue or green energy. The possibilities are... well, they're endless, really. Just like the stars themselves.