Nix's Potential Lightsaber Heist in Star Wars Outlaws
Star Wars Outlaws' clever companion Nix unlocks thrilling gameplay possibilities, with his unique weapon retrieval skill sparking fan theories about wielding iconic relics like a lightsaber.
In the bustling, dangerous galaxy of Star Wars Outlaws, every scoundrel needs a reliable partner. For Kay Vess, that partner isn't a burly Wookiee or a slick-talking smuggler—it's a small, clever creature named Nix. Much like the beloved BD-1 from the Jedi series, Nix is more than just a cute sidekick; he's a versatile tool for survival. While he won't be slicing through security systems like a slicer droid, his bag of tricks is packed with abilities designed to give Kay the edge, from creating diversions to snagging hard-to-reach items. But one particular skill has fans buzzing with possibilities: Nix's ability to grab weapons. Could this little critter be the key to Kay Vess wielding a weapon she was never meant to hold? The very thought is enough to make any spacer's heart skip a beat.

Nix: The Scoundrel's Best Friend
Nix isn't just for show. This little companion is Kay's Swiss Army knife in a fur-covered package. His primary role is to interact with the environment in ways Kay can't. Imagine a tense stealth section where a pair of stormtroopers are blocking the only path. A quiet whistle, and Nix scampers off to knock over a crate across the room. Poof—distraction created. Need to hit a switch that's ten feet up a wall? Nix has got it. But his most tantalizing ability is weapon retrieval. In the heat of a firefight, if Kay's blaster is out of charge or an enemy drops something interesting, Nix can zip over, grab it, and bring it back to his partner. This mechanic opens up a world of improvisational combat, turning Nix from a helper into a genuine game-changer.
The Ultimate Heist: A Lightsaber in Jabba's Palace?
Now, let's talk about the bantha in the room. The galaxy's most iconic weapon: the lightsaber. In the era of Star Wars Outlaws, set between The Empire Strikes Back and Return of the Jedi, these weapons are relics of a nearly extinct order. They're incredibly rare and dangerously illegal. But what if, during a job gone sideways in a place like Jabba's Palace, Kay and Nix stumble upon one? Picture it: a lavish trophy room, a vibro-axe here, a disintegrator rifle there, and mounted in a place of honor—a gleaming lightsaber hilt. The game's systems could allow for a truly emergent moment. With a command, Nix could stealthily snatch the saber and deliver it to Kay's waiting hand.
This wouldn't be a Jedi's graceful weapon. In the hands of a scoundrel like Kay Vess, a lightsaber would be something else entirely—a tool of chaotic, raw power. The combat sequence could be hilariously clumsy and brutally effective. Kay might swing it like a vibro-blade, accidentally slicing through control panels and door frames, leaving a trail of molten metal and bewildered guards in her wake. It's a fun, "what-if" scenario that plays perfectly into the game's scoundrel fantasy.
To Keep, To Sell, or To Toss?
Okay, so Nix gets the saber. Now what? Kay Vess isn't a Jedi; she's a credit-chasing outlaw. The narrative and gameplay possibilities here are deliciously complex. The player might be presented with a meaningful choice:
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Sell It for a Fortune: A working lightsaber on the black market? That's a retirement fund right there. Kay could sell it to a collector like Lady Proxima or a shady dealer on Nar Shaddaa, funding her ship upgrades for the next decade.
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Keep It as a Memento/Weapon of Last Resort: Stash it in a hidden compartment on her ship, the Trailblazer. It becomes a secret trump card, a get-out-of-jail-free tool for when a blaster just won't cut it (pun intended).
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Throw It Away in Confusion: And here's where the real fun could be. Let's be honest, Kay has probably never seen a Jedi. The Empire's propaganda has buried their legacy. To her, a lightsaber might just look like a fancy, useless metal stick. The potential for a hilarious, character-driven moment is huge. Nix proudly presents his prize, and Kay, with a shrug and a "What am I supposed to do with this?", chucks it over her shoulder. Talk about a mood killer for the little guy.
This decision wouldn't happen in a vacuum. Kay's crew, like the droid ND-5, would surely have opinions. ND-5 might urgently advise ditching it, citing Imperial decrees and the extreme danger of being associated with Force-users. "Master Vess, possession of this artifact carries a 97.3% probability of execution," he might droningly warn. The weight of the choice—credits vs. security vs. power—could tie directly into Kay's character development and the story's branching paths.
The Weight of a Legacy
Ultimately, the potential inclusion of a lightsaber through Nix is about more than just a cool weapon. It's a narrative device that connects Kay's gritty, underworld story to the larger mythos of the galaxy. For players, it's a chance to interact with Star Wars history in a fresh, unexpected way. Whether it's a scripted story beat or a rare, emergent event, the image of Nix fetching a lightsaber is a powerful reminder of the playful, creative potential at the heart of Star Wars Outlaws. In a galaxy ruled by fear and tyranny, sometimes the biggest surprises come in the smallest packages—and they might just glow with a vibrant blue or green energy. The possibilities are... well, they're endless, really. Just like the stars themselves.