Star Wars Outlaws: A Guide to the Main Story, Point of No Return, and Post-Game
Star Wars Outlaws main story quests and mission list offer a thrilling, authentic Star Wars experience with iconic planets and scoundrels.
Even in 2026, the allure of the galaxy far, far away remains strong, and Star Wars Outlaws carves its own distinct path within that beloved universe. While it tells an original story centered on scoundrels and smugglers, it never feels like an outsider. It's got that authentic Star Wars flavor, you know? This is partly thanks to some familiar faces popping in throughout the adventure and visits to a couple of those iconic locations every fan knows and loves. The main narrative is a focused, action-packed ride, clocking in at a solid 15 hours for those who stick to the essential path.

The Structure of the Story
The heart of Star Wars Outlaws is broken down into 21 main story quests. Each mission is designed to be a substantial chunk of gameplay, typically taking around 30 minutes to complete. The journey begins linearly, introducing players to the underworld and its dangers. However, once players unlock the Hyperspace ability—a real 'wow' moment—the galaxy opens up. This grants access to the planets Kijimi, Akiva, and Tatooine, and with it, a new level of freedom.
At this point, the game presents a trio of major quest arcs that can be tackled in any order:
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The Heavy: A mission involving brute force and... let's just say, negotiating with a certain Hutt.
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The Safecracker: A more delicate operation focused on stealth and precision.
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The Droidsmith: A tech-heavy adventure dealing with droids and ancient secrets.
This middle section allows players to shape their experience, choosing which planetary problem to solve first. It's a nice breather before the narrative funnel tightens for the final, sequential sprint.
The Complete Quest List
Here is the full, ordered list of the 21 main story missions in Star Wars Outlaws:
| Quest Number | Quest Name | Notes |
|---|---|---|
| 1 | Beginnings | The introduction to Kay Vess's world. |
| 2 | Outlaws | Establishing the core crew and goal. |
| 3 | Crashed | An early setback on a hostile world. |
| 4 | Underworld | First deep dive into the galactic criminal network. |
| 5 | New Tricks | Learning essential skills for survival. |
| 6 | False Flag | A mission of deception and misdirection. |
| 7 | The Wreck | Investigating a derelict site for clues or loot. |
| 8 | Hyperspace | Unlocks planetary travel and non-linear quests. |
| 9-11 | The Heavy / The Safecracker / The Droidsmith | Can be completed in any order. |
| 12 | Gunsmith (Part of The Safecracker) | |
| 13 | Breakout (Part of The Safecracker) | |
| 14 | The Hive (Part of The Safecracker) | |
| 15 | Partners (Part of The Heavy) | |
| 16 | Jabba's Favor (Part of The Heavy) | A memorable encounter with the galaxy's most famous gangster. |
| 17 | Viper (Part of The Droidsmith) | |
| 18 | Legacy (Part of The Droidsmith) | |
| 19 | The Truth | The Point of No Return begins here. |
| 20 | The Heist | The big, final score. |
| 21 | Revelator | The climax and conclusion. |
The Point of No Return
Every adventure has a moment where there's no turning back, and in Star Wars Outlaws, that moment is crystal clear. The point of no return kicks in at the very start of the quest "The Truth." Once you step past this threshold, you're locked into the final act of the story until you see the credits roll.

The game is very considerate about this. It presents a full-screen warning, so you absolutely cannot accidentally stumble past it. It's the game's way of saying, "Hey, buddy, finish up any loose ends you've got lying around." The final three missions—"The Truth," "The Heist," and "Revelator"—form a tight, cinematic sequence that takes about 2 hours to complete. For players who find the stealth sections a bit tricky, it's wise to budget an extra 30 minutes or so. It's all about the final push.
Life After the Story: Post-Game Content
So, what happens after the final cutscene fades and the iconic Star Wars theme plays? Star Wars Outlaws takes a straightforward but player-friendly approach. First, the big question: No, there is no New Game+ mode as of 2026. You can't replay the story with all your upgraded gear and abilities from a previous save.
However, and this is the good part, you can absolutely keep playing after the credits. The game simply drops you back into the open world, free as a bird. This is fantastic news for two types of players:
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The Story-Focused Player: If you just wanted to experience the main narrative from start to finish without distractions, you can do that. You don't have to worry about missing side quests forever, because you can go back and clean them all up later.
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The Completionist: This is arguably the best news. Nothing in Star Wars Outlaws is permanently missable. Given the sheer volume of side content—bounties, races, faction reputations, hidden caches, and world events—this is a huge relief. You can achieve 100% completion on a single save file.

The galaxy remains alive with opportunities. Maybe you want to finally max out your reputation with a particular syndicate, hunt down every last wanted poster, or just cruise between planets in your customized ship, taking in the sights. The post-game is your sandbox. The story of Kay Vess may have reached its conclusion, but her life in the underworld? That's just getting started. It's a design philosophy that respects player time and choice, ensuring the adventure doesn't truly end when the main quest does. Sometimes, the best stories are the ones you make for yourself after the official one is over.