As I watch the latest trailer for Ubisoft's upcoming open-world game, Star Wars Outlaws, I can't help but get a little nostalgic, and frankly, a bit excited. The new footage gives us a deeper dive into the life of scoundrel Kay Vess, showing off her motives, her backstory, and the myriad of threats she'll face across the galaxy. We see her engaging in thrilling combat, both planetside and in the vastness of space, and the return of iconic characters and creatures from the original trilogy is a real treat for us long-time fans. But one moment in particular stopped me in my tracks: a daring chase sequence where Kay and her adorable Axolotl companion, Nix, are seen sliding helplessly toward the gaping maw of a Sarlacc pit. And wow, does it look familiar in the best way possible.

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The scene is classic Hutt behavior. Jabba is shown moments before, his guards manhandling Kay, making it crystal clear their negotiations went south—big time. Sending unwanted guests to the Sarlacc is his modus operandi, just like he tried with Luke Skywalker back in the day. But here's the kicker, the real head-turner: Massive Entertainment seems to have gone back to the roots, using the original, pre-1997 Special Edition version of the Sarlacc pit. For someone who grew up with the classic trilogy, this feels like a deliberate and awesome nod to the past.

Let's rewind a bit. The Sarlacc has always been this enigmatic, terrifying creature. Xenobiologists are still scratching their heads, unsure if it's more plant or animal. It reproduces by sending spores—Sarlacci—across space that implant themselves in the ground and grow downward, forming these deadly pits. In its first appearance in 1983's Return of the Jedi, the pit was a masterpiece of practical effects and implied horror. It was essentially a void lined with what looked like razor-sharp teeth. It didn't move much; it didn't need to. It was a silent, patient predator, a Venus flytrap on a planetary scale, waiting for the unfortunate to stumble in.

Then came the 1997 Special Editions. George Lucas, always tinkering, decided to overhaul many of the original film's effects with cutting-edge (for the time) CGI from Industrial Light & Magic. This led to a new, more... animated Sarlacc. The revised pit featured a gnarly beak right in the center, complete with a gross tongue, and wriggling tentacles around the edges, accompanied by new, more animalistic sound effects.

Now, don't get me wrong, the updated version was certainly more active. But for many of us, it lost a bit of its primal fear factor. The original pit's horror was in its simplicity and inevitability. The idea of falling into a seemingly bottomless hole ringed with teeth, coupled with C-3PO's chilling translation of Jabba's boast about a "thousand-year digestion," was nightmare fuel enough. The added beak and lively tentacles almost made it feel like a cartoon monster, diminishing that classic, inescapable void vibe.

So, seeing what looks like the original design in Star Wars Outlaws is a big deal. It's a return to a more intimidating, classic form of Star Wars horror. But hold on, let's look closer. The game's pit isn't a perfect replica. There are what appear to be tentacles slumped around the edge, but they're motionless, lifeless. This opens up a fascinating can of worms (or should I say, Sarlacci spores?).

Is this a dead Sarlacc? In the trailer, Kay is sliding toward it while jumping away from an explosion. Maybe the pit itself is a casualty of whatever chaos is unfolding. This would be a clever narrative workaround, especially if this sequence is on Tatooine. Canon has traditionally held that the "Great Pit of Carkoon" is the only Sarlacc on the planet. A dead one elsewhere could explain its presence without breaking established lore.

And let's be real, killing a Sarlacc is no small feat. This thing is notoriously tough. It survived the explosion of Jabba's sail barge. It even survived Boba Fett burrowing out of its stomach with a flamethrower! It finally met its end much later, in The Book of Boba Fett, via a seismic charge down its gullet. So, a dead Sarlacc pit would be a significant discovery in the galaxy.

This leads me to believe that Massive Entertainment has done something really smart. They've likely created their own hybrid interpretation. They've taken the ominous, toothy void of the 1983 original and merged it with the visual language of the Special Editions—but in a rested, inactive state. The tentacles are there as a visual cue for newer fans, but their lifelessness preserves the more placid, terrifyingly still aesthetic of the classic pit. It's the best of both worlds.

Here's a quick comparison of the Sarlacc's evolution:

Feature Original (1983) Special Edition (1997+) Star Wars Outlaws (2024)
Central Mouth Void with teeth Beak with tongue Void with teeth (likely)
Tentacles None Active, writhing Present, but slumped/lifeless
Movement Minimal Very active, animal-like Unknown, appears inert
Intimidation Factor High (inescapable void) Medium (active monster) High (classic feel + mystery)

As a player eagerly awaiting this game, this attention to detail is what gets me hyped. It shows a reverence for the source material while allowing for creative, canonical storytelling. We don't have to wait much longer to find out the full story. Star Wars Outlaws is set for release on August 30, 2024, and is available for pre-order on PlayStation 5, Xbox Series X/S, and PC. I, for one, can't wait to see if Kay and Nix have a close encounter with this classic terror, and which version of galactic digestion they'll have to avoid. It's gonna be one hell of a ride.

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