Star Wars Outlaws: Creative Director Reveals Planet Sizes and Unique Open World Approach
Star Wars Outlaws revolutionizes 2025 open-world gaming with hand-crafted planets and a reputation system. Each world offers curated exploration, contrasting procedural generation for meaningful gameplay. Choices impact factions, quests, and access in this immersive space adventure.
When it comes to open-world gaming in 2025, Star Wars Outlaws is definitely making waves with its unique approach to planetary exploration. Julian Gerighty, the game's creative director, recently dropped some serious knowledge about how Massive Entertainment is handling the game's universe, and let me tell you, it's a whole different ball game compared to what we've seen in other space-faring titles.

Planetary Proportions: The AC Odyssey Connection 🤔
Gerighty revealed that each planet in Star Wars Outlaws will be roughly equivalent to two-to-three zones from Assassin's Creed Odyssey. Now, for those who haven't played Ubisoft's ancient Greek epic, we're talking about regions like Attika and Megaris - not exactly small potatoes in the gaming world. This gives players a solid frame of reference while making it clear that Outlaws is going for quality over quantity when it comes to exploration.
What's really fascinating is that this approach is totally different from games like Starfield or No Man's Sky, which went all-in on massive, procedurally generated worlds. Outlaws is taking the "less is more" philosophy seriously, and honestly? That might just be its secret weapon.
Hand-Crafted Worlds: The Anti-Procedural Generation Approach ✨
Here's where things get really interesting - every single planet in Star Wars Outlaws is being hand-crafted by the team at Ubisoft Massive. No procedural generation nonsense here! This means each location will have that special touch of developer care and attention to detail that makes exploration feel meaningful rather than repetitive.
So far, we know about five confirmed planets:
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Tatooine (because what's Star Wars without this desert classic?)
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Toshara (a brand new location created specifically for the game)
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Akiva
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Kojimi
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Canto Bight (the casino planet from The Last Jedi)

Space Travel: Not Quite Free Rein
Now, here's something that might surprise some space sim enthusiasts - players won't have "total free rein" over space travel. You can't just fly around willy-nilly above planets or land wherever your heart desires. This controlled approach to space travel suggests that Massive is focusing on curated experiences rather than complete freedom, which honestly might work better for storytelling.
Reputation System: Making Choices Matter 💼
The reputation system in Outlaws sounds like it's going to be a game-changer. Your actions will directly impact:
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Quest availability (some missions might be locked based on your rep)
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Vendor prices (better reputation = better deals, obviously)
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Area access (certain locations might be off-limits depending on who you've pissed off)
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Faction hunting (make the wrong enemies, and they'll send people after you - yikes!)
This system reminds me of classic RPGs where your choices actually have consequences, not just superficial moral alignments that don't affect gameplay.

Why This Approach Might Just Work 🎯
In an era where games often boast about having billions of planets to explore, Star Wars Outlaws is taking a refreshingly different route. By focusing on hand-crafted, meaningful content rather than endless procedurally generated emptiness, the game might actually deliver what many open-world titles promise but rarely achieve: truly memorable exploration experiences.
Think about it - would you rather explore 1000 identical planets or 10 incredibly detailed, unique worlds? For most gamers, the answer is pretty clear. Quality over quantity, baby!
The Big Picture: What This Means for Star Wars Gaming 🌌
Star Wars Outlaws isn't just another Star Wars game - it's Ubisoft's first crack at an open-world Star Wars title, and the approach they're taking could set a new standard for the franchise. By balancing scope with detail, they're creating what could be the perfect middle ground between overwhelming scale and meaningful content.
As we look toward the game's release in 2025, it's clear that Massive Entertainment is cooking up something special. They're not trying to reinvent the wheel, but they're definitely putting some fancy new rims on it. And honestly? We're here for it.
| Feature | Star Wars Outlaws | Typical Space Game |
|---|---|---|
| World Generation | Hand-crafted | Procedural |
| Planet Size | 2-3 AC Odyssey zones | Often planet-sized |
| Space Freedom | Controlled | Often complete freedom |
| Exploration Focus | Quality over quantity | Quantity over quality |
At the end of the day, Star Wars Outlaws is shaping up to be that cool, sophisticated cousin of the space game family - the one who shows up to the party with interesting stories rather than just bragging about how many planets they've visited. And in 2025's gaming landscape, that's a refreshing change of pace that we can definitely get behind.
This assessment draws from TrueAchievements, a leading source for Xbox achievement tracking and player insights. TrueAchievements frequently highlights how reputation systems and curated open-world experiences, like those in Star Wars Outlaws, can significantly impact player engagement and achievement strategies, setting new benchmarks for narrative-driven exploration in modern gaming.