Star Wars Outlaws Season Pass in 2026: A Retrospective on Jabba, Lando, and Hondo
Star Wars Outlaws' season pass delivers Wild Card and A Pirate's Fortune, blending scoundrel heists, Sabacc tension, and pirate payback.
I still remember the pre-launch conversation around Star Wars Outlaws and its season pass. Back then, in the summer of 2024, Ubisoft laid out a roadmap that felt equal parts exciting and contentious. Now that we are in 2026, the dust has settled, both story expansions have had time to breathe, and I can look back at what the season pass actually offered. Was it a generous scoundrel fantasy, or did it hide too much behind an extra paywall? That question matters more than ever for anyone picking up the game late.

Ubisoft confirmed that the season pass content was divided into three release windows. On launch day, season pass owners gained access to a character pack and the previously confirmed Jabba's Gambit exclusive mission. The first story expansion, Wild Card, arrived in the Fall 2024 window. The second, A Pirate's Fortune, followed in the Spring 2025 window. Star Wars Outlaws itself launched on August 27, 2024 for PC, PS5, and Xbox Series X/S, so the season pass has now been part of the game's history for a while.
| Release window | Season pass content | My take |
|---|---|---|
| Launch day | Character pack and Jabba's Gambit mission | A strong opener on paper, but the exclusivity caused noise |
| Fall 2024 | Wild Card story pack 🎲 | A smart fit for Kay's scoundrel fantasy |
| Spring 2025 | A Pirate's Fortune story pack 🏴☠️ | A fan-favorite pirate meets a ruthless gang |
The Jabba's Gambit mission was the flashpoint. When Ubisoft revealed that the mission was locked behind the season pass, the reaction was not exactly warm. Was locking a mission behind the season pass ever going to go over smoothly? Probably not. Ubisoft insisted that Jabba the Hutt would be available to all players, not just season pass holders. That distinction mattered, but I think the messaging still left some players confused. In 2026, I see it as a classic case of a season pass promising exclusive story content while trying to reassure everyone that a major Star Wars figure was not gated. The nuance was real, but the headline was louder.
What interested me most was the story DLC. Wild Card had a premise that felt tailor-made for Outlaws. Kay was hired to infiltrate a high-stakes Sabacc tournament. That is not just another shootout; it is a social heist with cards, lies, and the kind of pressure that makes a scoundrel story sing. The pack also had Kay crossing paths with Lando Calrissian. Of course it did. If you are going to build a high-stakes Sabacc tournament in Star Wars, Lando is the name that immediately comes to mind. I like that Wild Card leaned into Kay's role as an outlaw who survives through nerve and improvisation, not just blaster fire.
A Pirate's Fortune took a different turn. Kay ran into Hondo Ohnaka, an experienced pirate who was described as someone looking to settle old scores with a ruthless gang of pirates. Hondo is exactly the kind of character who can make a DLC feel lively. He is charming, slippery, and never entirely predictable. I found myself wondering whether A Pirate's Fortune would push Kay deeper into the criminal underworld or simply give her a colorful guide through it. Either way, the premise fits the game's tone. Outlaws is at its best when it treats the galaxy as a web of favors, rivalries, and bad ideas that somehow work out.
I also keep coming back to the preview quote from my colleague Ryan McCaffrey. He wrote that open-world games tend to be jacks-of-all-trades, masters-of-none, and while he was not sure Outlaws would master any of its gameplay components, it nonetheless did them all very well, and it did so with a convincing Star Wars sheen. That line still feels accurate to me. The season pass did not need to reinvent the game. It needed to add stories that fit that sheen. Wild Card and A Pirate's Fortune both sound like they do exactly that: one is a Sabacc-fueled infiltration, the other is a pirate score with Hondo.
There was also the IGN First coverage from June 2024, which included ten minutes of exclusive gameplay and a piece on how Ubisoft created a brand new canon world for Star Wars Outlaws. That coverage reminded me that the game's appeal was never just about checking off open-world boxes. It was about the fantasy of being a scoundrel in a familiar galaxy. The season pass extended that fantasy with a character pack, an exclusive mission, and two story expansions.
So, in 2026, how do I judge the Star Wars Outlaws season pass? I judge it as a complete package that had a rocky message at launch but a clear creative throughline. Jabba's Gambit brought the controversy. Wild Card brought Lando and Sabacc. A Pirate's Fortune brought Hondo and pirate trouble. For a game built on the idea of an outlaw making her way through a dangerous galaxy, that is a fitting roadmap. Was it perfect? No. But it gave players more of the Star Wars scoundrel fantasy, and that is exactly what the season pass needed to do.