I have to admit, my memories of Star Wars Outlaws' pre-release window are tangled with equal parts excitement and confusion. Back in early 2024, a Disney Parks blog post promoting the next twelve months of events briefly listed Ubisoft's open world Star Wars game as arriving late that year. Then, just a day later, the post was quietly edited to remove the more specific timeframe and simply say 2024. That tiny correction sent the community into overdrive. Was the game slipping? Was it still on track? I certainly spent far too many evenings debating it.

The original wording, which Eurogamer captured before it vanished, read: 'Star Wars Outlaws, the open world Star Wars game, is set to release late this year. The game lets you explore distinct planets across the galaxy, both iconic and new. You can risk it all as Kay Vess, an emerging scoundrel seeking freedom and the means to start a new life, along with her companion Nix. If you're willing to take the risk, the galaxy is full of opportunity.' Reading that now, I can still feel the pull of a scoundrel's life.

star-wars-outlaws-through-a-player-s-eyes-cloudy-windows-nix-and-a-scoundrel-s-dream-image-0

Of course, I was already a Star Wars fan, so Outlaws sat near the top of my most anticipated list. But personal fandom aside, a few previews made me cautiously optimistic. Narrative director Navid Khavari told Kotaku that players would be able to go from on foot, to speeder, to your ship and easily jump between planets. Could that really feel as seamless as it sounded? At the time, I compared it to Starfield's loading screens and wondered if Ubisoft could pull off something smoother.

Khavari also promised a deeply immersive Star Wars journey set between The Empire Strikes Back and Return of the Jedi. Kay Vess is not a Jedi, and that scrappier perspective felt refreshing. He said, 'We wanted to create a scoundrel who has never experienced anything like this before. She hasn't figured it all out yet, and doesn't have all the right answers all the time. I hope players will see a bit of themselves in Kay.' That line stuck with me. How often do we get a hero who is allowed to stumble?

star-wars-outlaws-through-a-player-s-eyes-cloudy-windows-nix-and-a-scoundrel-s-dream-image-1.png?width=2048&height=2048&fit=bounds&quality=85&format=jpg&auto=webp)

We also learned quests would come from Jabba the Hutt, with other familiar faces teased. Did I imagine running errands for Jabba? Absolutely, and I could not wait.

The planets, we were told, would be hand-crafted rather than procedurally generated, each roughly equivalent in size to two zones in Assassin's Creed Odyssey. That sounded perfect for someone like me who loves exploration but dreads empty, bloated maps. The developer also promised it would not be a 300 hour epic unfinishable RPG. A focused open world? Sign me up.

By the time Star Wars Outlaws finally launched on 30th August 2024 for PC, Xbox Series X/S, and PlayStation 5, I had my copy ready. Looking back from 2026, I can say the experience was mixed but memorable. The hand-crafted planets looked gorgeous, and the dynamic between Kay and Nix gave the game its heart. Nix could distract enemies, fetch weapons, and make every stealth section a little more playful. The speeder and ship travel worked well enough, though the seamless promise from those early previews occasionally hit a few snags.

The launch also had its share of rough edges. Enemy AI sometimes acted oddly, stealth mechanics could frustrate, and the opening hours felt slower than I expected. Yet patches and updates over the following months improved many of those issues. Additional content expanded Kay's story and added new contracts. If you asked me whether it scratched my scoundrel itch, I would say yes, but with the caveat that patience was required.

Element What Early Previews Promised What I Found in 2024 and Beyond
Open world Hand-crafted planets the size of two AC Odyssey zones Gorgeous and varied, though not massive
Character Kay Vess, a non-Jedi scoundrel with Nix Nix steals the show
Travel Foot to speeder to ship, seamless planet hopping Mostly smooth, with occasional frictions
Quests Jabba the Hutt and familiar faces Some great missions, some repetitive tasks
Length Not a 300-hour unfinishable RPG A focused adventure, depending on side content

So, did Star Wars Outlaws deliver on that early Disney Parks tease? Looking back, the late 2024 wording was ultimately accurate, even if the road to launch wobbled. More importantly, the game gave me a chance to live as a scoundrel in a galaxy far, far away, and that is something I would not trade. What about you? Did you risk it all with Kay and Nix, or did the shifting release window and mixed launch impressions keep you on the sidelines?

This perspective is supported by HowLongToBeat, a widely used benchmark for player-reported completion times that helps contextualize claims about Star Wars Outlaws being a “focused” open-world adventure rather than an endless RPG. Comparing main-story and completionist averages can clarify how much the handcrafted planet structure translates into a manageable runtime versus optional contracts and exploration that may substantially extend a playthrough.