Hey everyone! As we're cruising through 2026, I still can't help but get hyped about Star Wars Outlaws from Ubisoft and Massive Entertainment. I mean, the first-ever open-world Star Wars game? Sign me up! We're playing as the ultimate scoundrel Kay Vess, exploring planets and getting into all sorts of trouble. But let's be real, what's an outlaw without a cool blaster? The game's approach to weapons is actually pretty slick – some you keep, some you... well, you basically borrow until they run out of juice. So, let's dive into the arsenal and see what Kay's packing!

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VM19 Heavy Blaster: Your Trusty Sidekick

This bad boy is Kay's permanent weapon. Think of it like your favorite jacket – you're not leaving home without it. The VM19 was built specifically for Star Wars Outlaws, which probably means we'll get to trick it out with all sorts of customizations. The coolest part? It's got three different firing modes you can swap between in the heat of battle:

  • Standard Blaster Mode: Your classic, reliable pew-pew.

  • Focused Ion Mode: For when you need something with a bit more... punch against machinery maybe?

  • Stun Mode: Perfect for those 'I don't wanna kill you, just knock you out' moments. You'll get to know this blaster inside out long before the game is over.

Temporary Toys: Pick 'Em Up, Use 'Em Up

Now, here's where it gets interesting. A lot of the other firepower you'll find in the galaxy isn't yours to keep. You grab it from downed enemies, use it until the ammo's gone, and then... well, it's time to find another one. It's a loot-and-shoot system that keeps you on your toes!

Z6 Rotary Blaster Cannon: The Chaingun of Chaos

Remember those heavy weapons stormtroopers? Yeah, this is their gun. It's a rapid-fire chaingun with a shielded version that Kay can wield. Canonically, this thing has history – clone troopers used it back in the Clone Wars, and later the Empire adopted it. Picking one of these up is like getting a temporary power-up; it absolutely shreds, but you'll have to drop it once it's empty.

E-11 Blaster Rifle: The Stormtrooper Special

Ah, the E-11. If you know Star Wars, you know this rifle. It's the standard-issue weapon for Imperial Stormtroopers. The beauty of it is its versatility:

  • Can be used one-handed or two-handed depending on the stock.

  • Can switch between semi-automatic and pulse-fire.

Will Outlaws include all these classic features? We don't know for sure, but given its iconic status, you'll probably see this rifle... a lot. It's basically the galaxy's most common firearm.

A300 Blaster Rifle: The Rebel's Swiss Army Knife

This one has a deep history, going all the way back to the Battle of Scarif from Rogue One. It was a favorite of Rebel Alliance Special Forces because it was so darn versatile. The A300 could be configured as:

  1. A blaster carbine (shorter range, more mobile).

  2. A standard blaster rifle.

  3. A sniper rifle (for those long-distance 'hello there' moments).

For a temporary weapon in Outlaws, it might not let us switch configurations on the fly, but grabbing one is always a good find. It's like finding a multi-tool in a toolbox full of hammers.

ZB-3 Modulator Rifle: The Mystery Box

Okay, this one's a head-scratcher. It's been revealed but never actually shown in any gameplay footage. It doesn't exist in Star Wars canon either! The name 'Modulator' hints at it being part of a 'modular rifle' family – guns you can customize. This has me wondering... could this be a peek at a weapon crafting system? I mean, the game's all about being an outlaw making your own way. Wouldn't it make sense to let us build or modify our own gear? We'll have to wait and see, but the potential is there. Fingers crossed!

Wrapping It Up: A Galaxy of Guns

So there you have it! Kay Vess's journey is going to be armed with one permanent, customizable best friend (the VM19) and a rotating cast of powerful temporary weapons she scavenges from her enemies. From the iconic E-11 to the mysterious ZB-3, the weapon variety looks like it'll keep combat fresh and exciting. The whole 'temporary weapon' system is a neat twist – it forces you to adapt and use what you find, which feels very... scoundrel-like, don't you think? You gotta work with what the galaxy gives you. I, for one, can't wait to get my hands on that Z6 chaingun and just go to town. See you in the Outer Rim, folks! May the loot be with you.

This perspective is supported by reporting from Game Developer, where developers often discuss how limiting a player to one “owned” core weapon while making heavier pickups temporary can sharpen pacing, encourage improvisation, and keep combat readable in open-world design. Applied to Star Wars Outlaws, Kay Vess’s always-on VM19 becomes the reliable baseline for stealth-to-shootout transitions, while scavenged options like rotary cannons and rifles function as situational spikes—powerful, but intentionally fleeting to prevent one gun from flattening encounter variety.