Star Wars Outlaws: Why Toshara Is My Most Anticipated Destination in 2026
Star Wars Outlaws and Toshara offer an exhilarating open-world adventure, blending scoundrel fantasy with stunning, original environments.
Alright, fellow scoundrels and spacefarers, gather 'round the virtual cantina. As a professional gamer who’s seen more digital worlds than I’ve had hot meals (which, let’s be honest, is mostly energy drinks and pizza), I have to say: Ubisoft and Massive Entertainment are cooking something special with Star Wars Outlaws. The first-ever open-world Star Wars game? Set between Empire Strikes Back and Return of the Jedi? Where the Empire’s tightening grip fuels a glorious, galaxy-wide crime wave? Sign me up! Our hero, the audacious Kay Vess, is aiming for the heist of a lifetime in the Outer Rim. But let’s be real—while iconic planets like Tatooine will surely be a blast, there’s one place that’s got me more excited than a Jawa finding a shiny droid: the brand-new moon of Toshara.
Now, you might be asking, "Why get so hyped about a moon we’ve never seen in a movie or show?" Well, my friend, that’s precisely the point! Toshara isn’t just another backdrop; it’s a love letter to the 'scoundrel fantasy' at the heart of this game. The developers built it from the ground up with that specific vibe in mind. Think about it—how many games give you an entirely original world designed purely to make you feel like the slickest, most daring outlaw in the sector?
What Makes Toshara So Special?
Let me break it down for you. This isn't just another dusty rock.

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An Original Masterpiece: Toshara is Massive Entertainment's baby. It’s a wholly new creation for the Star Wars universe, which means every canyon, city, and cantina is fresh and unexplored. No pre-existing lore to restrict the devs—just pure, creative world-building.
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The African Savanna, In Space: Inspired by the vast, windswept plains of the African savanna, Toshara promises a unique visual identity. We’re talking golden grasslands, unique desert flora, and a sky that probably looks incredible at sunset. But it’s not just pretty.
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The Wind is a Character: The wind isn’t just a weather effect here—it’s a constant, shaping force. It’s carved the very rock of the moon and influenced how its inhabitants live. I’m betting we’ll see wind-powered tech, buildings designed around gusts, and maybe even gameplay mechanics tied to it. How cool would that be?
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Amberine Veins: Giant, glowing veins of a mineral called Amberine burst from the surface. This isn't just for show. In a world of scoundrels, a rare, valuable mineral screams "opportunity"—for mining, smuggling, or starting a turf war.
The Heart of the Criminal Underworld
Remember how Obi-Wan described Mos Eisley? "A wretched hive of scum and villainy"? Well, I have a feeling Toshara’s main city, Mirogana, is going to make Mos Eisley look like a polite tea party. Built into a giant, wind-sculpted rock at the moon's center, this is the promised "gem of the criminal underworld."
What can we do here? Let your imagination (and the scoundrel fantasy) run wild:
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Gambling Dens: High-stakes Sabacc games where you can win a starship or lose your shirt.
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Smuggler's Markets: Fencing stolen goods, buying illicit tech, and picking up shady contracts.
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Infamous Cantinas: Hiring crew members, eavesdropping on gossip for leads, and getting into bar fights that are definitely not started by me... usually.
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Gang Hideouts: Negotiating with—or double-crossing—the various syndicates vying for control.
This is where Kay Vess will likely plot her grand heist. In fact, I’d bet my favorite blaster that Toshara becomes our home base. It makes perfect sense! The moon is tailor-made for the game's core themes. We’ll probably return here constantly to plan missions, upgrade gear, and soak in that uniquely lawless atmosphere.
Why Toshara is a Big Deal for Gaming in 2026
In an era where many open worlds can feel formulaic, Toshara represents something bold. It’s not a checklist of icons on a map; it’s a designed experience. The director himself said the scoundrel fantasy is its "beating heart." Every alley in Mirogana, every gust of wind across the plains, is there to make you feel like a Star Wars outlaw.
| Feature | Why It Matters |
|---|---|
| Original Design | A completely new story and playground within the beloved universe. |
| Thematic Core | Every element reinforces the game’s central "scoundrel" identity. |
| Living Environment | The wind and Amberine aren’t just scenery—they shape the world and gameplay. |
| Criminal Hub | A central location packed with activities that define the outlaw life. |
So, when Star Wars Outlaws finally drops, you know where to find me. I’ll be the one in Mirogana, probably causing a minor diplomatic incident over a Sabacc debt, gazing out at the Amberine-lit plains, and thinking, "Yeah, this is the life." Toshara isn’t just a location; it’s the promise of the ultimate Star Wars power fantasy—living by your wits, blaster, and a healthy disregard for the rules. See you in the underworld! \ud83c\udf1f\ud83d\ude80